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The Hoarder - Game ready character

So after a long break from personal projects due to other projects keeping me busy, I've managed to come back and model another game ready character and I hope you like it! Hopefully I find the time to create more personal projects like this faster.

This time I've based the design on this beautiful concept art by Arief Rachmad:
https://www.artstation.com/artwork/28bdPY
Go check them out, they're fantastic!
I had to change the pose a bit since the original pose from the concept proved awkward to translate to 3D and didn't do justice to the character.

Since this is a game asset I tried making it all one UV map for optimization but unfortunately the treasure chests required too much space so I settled for two texture sets: one for the main character and one for the treasure chests.
Created entirely in Blender, textured in Substance Painter and rendered using both Blender and Unity Engine for real time rendering.

The same scene rendered inside the Unity Engine with real time lighting and water shader

Blocking stage

Blocking stage

High Poly

High Poly

Low poly and topology

Low poly and topology

To the left is the character UVs, to the right the treasure chests UVs.

To the left is the character UVs, to the right the treasure chests UVs.