This is another project I've been working on this year called "The Vanishing Forest", this is a bit more of a sci-fi setting where I got to work on some hard surface assets including this "Flux" which is the main tool the player uses in the game.
We ended up making the glass material in Unity as it looked better and acted better with the effects we created, but in the end it is a fun small asset that plays a huge roll in the game.
This game is still being developed so some effects shown here will change in the future, but this asset probably won't.
Modeling was done in Blender.
Texturing done in Substance Painter by the talented Gal Tchernihovski (galtch.artstation.com).
Effects and shaders done in Unity.
Energy being filled effect.
In game footage - some effects are still WIP.