More modeling work I did for an indie game called "Hellium Dungeon" - a rogue like dungeon crawler set in an inflatable castle!
We wanted to give the feel of a bouncy castle from the perspective of a child - big and very much real. All of the assets shown in these scenes were made by me (floors, enemies, doors etc) in mostly the same workflow but I'm showcasing only some here as full renders too.
Modeled and sculpted in Blender.
Texturing was done in Substance Painter by the talented Gal Tchernihovski (galtch.artstation.com).
Environments designed and placed in Unity Engine.