This is an enemy I made for an Indie game I've been working on called "Hellium Dungeons" - a dungeon crawler rogue like where you fight in an inflatable castle!
I'll keep uploading more from this project and many others I've been working on the past year, so stay tuned!
All of the assets were created by me from scratch.
Modeled, sculpted, rigged and animated in Blender.
Texturing was done in Substance Painter by the talented Gal Tchernihovski (galtch.artstation.com).
Was made for a Unity Engine game.
In engine animations (Unity Engine)